I'd spend a lot of time lost in my own little world. I was totally addicted to creating things with it. "A neighbour showed it to me and I immediately started to beg my parents for a PlayStation and a copy of the game. "I discovered LittleBigPlanet when I was around eight-years-old," Julian Treveri, another Trixel Creative member from the US, tells me. I'm currently in my final year studying computer animation as a 3D artist hoping to join the games industry for myself once I graduate in the summer." I still talk to so many people I originally met through the LBP community and it's crazy to see what everyone has moved on to do. "There were so many of us who would communicate through fan-forums and work on in-game projects together. "LittleBigPlanet made me realise from a young age that making games was something anyone could do," says Ethan Hanbury, another member of the Trixel Creative team, based in the UK.
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About a year or so later I got my own PS3 as a birthday present, and I immediately knew which game to get.
"I was around eight or nine-years-old when it came out, and I always played it on a cousin's PS3. "I grew up with LittleBigPlanet from a young age," says Halston Stephenson, a US-based member of the Trixel Creative team who had worked on the project. Some of them met their best friends playing LittleBigPlanet and credit it with having led to careers in programming, the arts and graphic design. Most of the developers we spoke to said they were younger than 10 when the first game came out. LittleBigPlanet Restitched, as it was in November 2019.įor most members of Trixel Creative, LittleBigPlanet wasn't just a game, it was a second home. But after hearing the news, we wanted to find out what happened instead, how far the team got with the project, and why the developers dedicated the best part of a year to trying to revive the LittleBigPlanet series. We reached out to the team at Trixel Creative a day before Sony sent this email for a feature that was originally going to be about the project's announcement. But, as is the case for most fan-produced projects, it was shut down shortly after its exciting announcement, with Sony Interactive Entertainment Europe issuing a cease and desist via email in January 2020.
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In November 2019, Trixel Creative, a community of creators developing content for games such as The Sims 4, Dreams and LittleBigPlanet, announced LittleBigPlanet Restitched, a PC fan-game that would bring back Sackboy for another set of community-crafted adventures. That was, until late 2019, when there was a beacon of hope. Things were looking grim for LittleBigPlanet fans. Problems that have led to some players posting tips on Reddit to avoid or limit the damage done.
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Meanwhile, those who are still playing LittleBigPlanet 3, the third game in the series developed by Sumo Digital, are reporting persistent problems with corrupted profiles and other glitches that are driving the community away.
Media Molecule appears to have put the series largely behind it, focusing its attention on its latest passion project, another creation game called Dreams. But two sequels and several spinoffs later, the series has become somewhat dormant, with the lack of support frustrating the most dedicated fans. Upon its release, LittleBigPlanet received almost unanimous acclaim from critics, becoming one of Sony's most interesting exclusives for the PlayStation 3. The idea behind the ambitious project was to make a game where players could create their own stages and share them with a community of players, or as the tagline more succinctly puts it: "Play, Create, Share." In 2008, Media Molecule launched its debut game LittleBigPlanet.